Shoot and Match: Match 3 or more of the same color to free Borbs from the board. Take your time, there is no shot clock! Bank shots and big drops mean extra points! Use Shots Wisely!: When you suse up the Borbs in your Tube, the Borbs get closer to THE DANGER ZONE! When a Borb hits the DANGER ZONE, you lose! Power Up!: Match or drop POWERUPS to activate bonus abilities! COLLECT ALL FIVE!: Sureshot: This aimer means perfect accuracy on your next three shots! Aces! BubbleBubble: All the heads it hits will morph into it's color! Trippy! Hotfoot: Clears away all the heads in its path; a burning sensation! Plunger: Nabs one item on the board and drops it in the cannon for your next shot! Plungerific! Wild: Matches with any color on the board! A real switch hitter! BLOCKERS: Shrouds: Blow away Shrouds by knocking them with a Borb og any color. Sleepers: Wake up lazy Borbs by slapping them with a Borb of the same color. Crates: Hit crates twice to break open and drop a powerup. Bombs: Match this Borb for explosive fun! TEAM EVIL: The lumps: Match heads to drop these shot-blockers. Rubber Lubber: Direct hits to this slippery blocker will bounce right off! Jellyfishy: What the --! This gelatinous germ covers a Borb until knocked off with any other head! THE BORBS! Mary-Ann, Crabby, Frank, Fuzzball, Pearl, Sandy, Effy, DeeJay